Ojo Cíclope (A)

α

α

Líneas visuales A

Ojo Cíclope (B)

β

β

Líneas visuales B

Transición A' B'

γ

Ojos

Punto libre sobre mediatriz

Punto libre sobre heróptero b

L = Point(Ray[(0, 0), Vector[(-1, 0)]])
R = Point(Ray[(0, 0), Vector[(1, 0)]])
A = PointIn(y > 0)
c = Circle(R, L, A)
f = Segment(L, R)
g = LineBisector(R, L)
A', E = Intersect(c, g)
h = Segment(L, A)
i = Segment(L, A')
j = Segment(R, A')
k = Segment(R, A)
α = Angle(A', L, A)
β_1 = Angle(A', E, A)
γ_1 = Angle(A', R, A)
u = Vector(E, A')
v = Vector(E, A)
a = false
l = Ray(E, Vector[(0, 1)])
B = PointIn(y > 0)
d = Circle(L, R, B)
m = LineBisector(R, L)
B', D = Intersect(d, m)
w = Vector(L, B)
b = Vector(D, B)
e = Vector(R, B)
n = Vector(D, B')
p = Segment(L, B')
q = Segment(R, B')
β = Angle(B, L, B')
ε = Angle(B, D, B')
ζ = Angle(B, R, B')
r = Ray(D, Vector[(0, 1)])
o = false
s = false
t = Segment(A', L)
f_1 = Segment(L, B')
g_1 = Segment(B', R)
h_1 = Segment(R, A')
γ = Angle(A', L, B')
η = Angle(B', R, A')
Ojos = 0.86 (slider from 0.5 to 1.5, step 0.01)
c_1 = Circle(L, Ojos)
d_1 = Circle(R, Ojos)
C = Intersect(c_1, Line[B, L], 2)
F = Intersect(c_1, Line[B', L], 2)
G = Intersect(d_1, Line[B, L], 2)
H = Intersect(d_1, Line[B, R], 2)
I = Intersect(d_1, Line[B', R], 2)
i_1 = Segment(L, F)
j_1 = Segment(L, C)
k_1 = Segment(R, I)
l_1 = Segment(R, H)
J = Point(Ray[Midpoint[L, R], B'])
u_1 = Vector(L, J)
v_1 = Vector(R, J)
K = Point(Arc[d, R, L])
m_1 = Segment(L, K)
n_1 = Segment(R, K)
w_1 = Vector(D, K)
a_1 = false
b_1 = false
e_1 = false
p_1 = Ray(Midpoint[L, R], Vector[(0, 1)])